CGMA - Level Design - Spaces and Modular Kits

Mountain Top Castle

ASSIGNMENT Spec

Engine: Unity Engine

Duration: 1 Week

For our second assignment we where tasked with using a small modular kit of a few objects. to build an environment that makes the player want to explore it and find an elusive treasure chest. No new geometry could be outside of minor terrain tools.

Design Goals

  • Attract the player to the castle entrance

  • Breadcrumb a series of clues leading to the treasure chests

  • Provide multiple paths with varying degrees of challenge

  • Minimize dead ends and ensure they provide exploration value if they exist.

Challenges

  • Maintaining clean pathways vs organic looking spaces

  • Working with a limited set of tools including player controller.

  • Framing new objectives after reaching a potential goal.